Built by a former teacher. Interactive study decks, gamified fact-fluency, and learning platforms with spaced repetition - accessible, keyboard-navigable, and designed to keep students engaged without punishing mistakes.
Canvas-based concept cards with built-in quizzes, journals, and 0-3 rubric scoring for honest self-assessment.
Reward-loop mechanics - a mining game with a gem economy, a shop, and upgrades - that make repetitive fact practice stick.
Mastery grids and review queues that resurface what a learner is about to forget, with session history to show progress.
Keyboard navigation, speech synthesis, and WCAG AA contrast, so the tools work for every student.
Twenty-three canvas concept cards - acoustic waves, compression and rarefaction, proportional reasoning, the metric system, reciprocals - with a built-in quiz, a journal, and 0-3 rubric scoring.
Private client buildFive connected apps for learning guitar: a practice club, a quest-style progression, a chord and scale tool, a live student view, and a widget dashboard.
Live demo →A math-fact practice game with a gem economy, a shop, upgrades, and multiple levels - practice reframed as a dig.
Live demo on request →A React and Vite app: a 12x12 fact-mastery grid with a spaced-repetition review queue and session history.
Live demo →An HTML, CSS, and JavaScript sandbox for students to write and run code live, iterated across three versions.
Local buildI make learning tools students actually want to use - interactive, accessible, and honest about what they measure.